Augmented Reality Golf
We've got a RIT developer interested in our project. We need to revamp the website and create an alpha by the end of the quarter, but if we do that he'll try to get sponsors for us and drum up some cash. I think this game has a good chance of being sold, not to a wide market, but sold none-the less.
Everything is running according to schedule, except texturing. That is our biggest slow down, and I had to pull one of the fastest texture artists to do graphic design work for the website. I reorganized the structure though, and we might have a returning artist to the team who's willing to do texture work. The only issue with him is that he'll have to work remotely until next quarter.
In other news I'm going to GDC! Yup, because the golf project is going to be apart of the RIT booth on the exhibition floor, and I'm going to help exhibit. If you guys are planning on going let me know! I'm really excited, and I really want to see how well I mesh in with that crowd. It'll help me make my decision on what Industry I want to go into.
Amplyopia Project
Using UT to treat lazy eye
That project is coming along. I'm on co-op this quarter doing 30 hours a week for Professor Bayliss. 20 of those 30 hours are dedicated to this project, while the rest is setting up projects for her and improving relations between the programming and art departments. I'm trying to set up a small team of artists to work on the project for credit. Goodness knows I can't do all this art myself (nor do I want to), but it's way to expensive to pay as many artists as we'd need. Only time will tell how well I do that though.
Special Effects Project
With advisor from mystery studio
I have a production internship possibility with an animation studio I respect. When I met with the recruiter, he told me that if I set up a multidisciplinary Special Effects project, we could get an Advisor from the company, who would have video conferences with us and actually visit our campus. I've set up the team, and I'm set to be the producer.
We're going to do procedural destructible, as well with other special effects. The animation is going to be a bull in a china shop. I'm really excited. We're going to have programmers write a plugin for maya, a sound fx artist, animators and 3d artists doing stuff like particles cloth and rigging. My plan is to help the dev lead by managing the project and keeping records using MS Project, and to keep in contact with the studio.
RITgraph.
We're STILL working on our charter. It's being way more annoying than I thought. We're going to have 4 weeks of workshops though, and we're still going strong. I changed the time for this quarter however, and it REALLY hurt attendance because there was a lot of confusion. I'm working to change that though, with better advertising and organizing. This is DEFINETLY a learning experience.
Thats it for my projects.
Stay Awesome Guys!
-Rachel