9/28/2011

Speed Modeling Challenge


My major had a speed modeling competition today, and we had 3 hours to model and electric guitar. This is what I came up with!




7/26/2011

Attached Ear

I attached the ear to the head. Tomorrow I'm going to start working on the hair, and I am satisfied with the head (finally). Might do some more tweaking later, but now a new hair do is a priority.




On the left is the before, the right is after (after tweaking and repositioning ear).

For those of you curious of how most of this looks all together




I modeled this cool ear using this tutorial. It was easy to find his image reference online as well! Was pretty easy, took me maybe 2 hours following the tutorial very closely. http://www.youtube.com/watch?v​ =QcYrUHRIqsE






7/18/2011

Siggraph Advice

So earlier this week I posted some advice in the SIGGRAPH student volunteers forum for a first timer to the conference. It was really well received, so I thought I'd share it with you, greater internet. This post was in response to some specific questions, but I'm modifying it to apply to any new conference goer.



1. What do you suggest I do in advance to prepare myself better?

MAKE A WEBSITE! GO NOW. An Electronic Arts Art Director I spoke with last year dismissed anyone without a website as not being "serious". So get one up now! Even if it's a crap one, have one. You will build on it later, even after the conference, and if you become a conference junkie like me, you'll build on it each time before a conference. Just have a short blurb about what you do, and some examples of your best work. Don't feel bad if you only have a few to show either, it's better to show 2-3 of your best than a whole bunch of crap.

BUSINESS CARDS. Spend time designing business cards, and get them printed. Even if you don't have the time/money to get them done, you can actually get business cards made for free, you just need to pay for shipping. The freshman on my game dev team got 250 and only had to pay shipping, and 250 is more than enough to last you through the conference. (vistaprint.com)

BUSINESS CARD BOOK. One of the best things my Dad did for me is give me his old business card book that he used to carry around to conferences, and a personal business card holder. In you business car holder, you'll keep enough business card to last you until you can run back to your locker to grab a refill. When you get a business card, give them one of yours, and tuck their's in the back of the holder. That way you have a safe place to keep them.
Be sure to write on the back of their card what you talked about and specific details about them and how you met.

At then end of the day, take all of your business cards and put them in your book. You should take this time to review info you wrote on the back of the card, and maybe add some more information about them. This will help you write follow up emails after the conference, which are crucial for retaining these contacts after the conference is done. Keep your book at the hotel, and your holder on your person. If you have the former on you during the day, you might misplace it (happened to me one at GDC, thankfully I traced back my steps in time to find it). With the latter, it is extremely handy to keep your cards neat and crinkly free and right at hand.

RESEARCH THE CONFERENCE. Look at the schedule, find out which events your REALLY want to attend. During the conference, you won't have time to see everything so you need to maximize your time. Other SV's are pretty good about swapping shifts, but the earlier you do it the better. If you know exactly what you want to see BEFORE the conference starts, you have a leg up when it comes to swapping shifts.

Also research parties, if you are able. This really help me at GDC. I got me and my friends invites into parties BEFORE we even go there. Look up forums like CGsociety, or online place where industry professions go online to chat, they tend to have some of the latest party information. Also keep an eye out for facebook groups that focus on party conferences. The Fellowship of the GDC parties group was a god send for me, and my main source of party information. There previously wasn't a specific group for SIGGRAPH, so you know what? I made one, League of Siggraph parties. If you've been to a conference a few times, chances are you can make one of these groups yourself as well (Props to Oded Sharon, mastermind behind the fellowship). If you don't have time to do party research, don't worry, just keep your ear to the ground and ask around at the expo floor, and you can find parties.

SLEEP! Get plenty of rest before the conference. I am the type who like to run around like crazy before and sleep on the plane before the trip. DO NOT DO THIS. While a personal leisure trip can handle you being exhausted the first day, from the first moment of SV orientation you want to experience EVERYTHING. So sleep.

FIND A LOCKER. Having a locker at the conference is AWESOME. As SV's at SIGGRAPH you have access to lockers in the SV lounge. I brought a lock that had a changeable combination, and my roommates and I shared it. At least one of my roommates would have an early shift, so we had a locker every day. If you aren't one of the lucky few to be an SV, try calling ahead to the conference to ask about what storage they have available.

2. Are there other rookies at my level that attend?

Yes. There will also be people who haven't TOUCHED maya yet. People come from all different backgrounds. Some may be game designers, others programmers, and then there are the animators and computer graphics artists. You probably know more about something than somebody else there. Plus plenty of rookies attend, and it's better to get to the conference as early in your career as possible, the experience just makes you grow in your craft so much. They even have special session JUST for beginners. The main thing you need to attend is a love for Computer graphics and everything around it. You'll fit in just fine.


Most importantly, just enjoy the conference, every minute of it. It's a great experience that will make you appreciate the field your entering into even more.

7/11/2011

Summer Project

So life seems to have settled down finally, so I'm getting back to some side projects. Most of my former projects from this year have been wrapped up, and I'll do a post later giving an update on all of them (I'm sure everyone is on the edge of their seat with suspense.

Right now I'm revamping and old model, affectionately called "Swashbuckler chick" or sbc for short. She is meant to be rigged and used in a kinect motion capture system a friend of mine is working on. Currently though, her upper body was not suitable to be rigged, the edge flow is terrible. So today my task was to improve it. Heres how I started:
























The main goal of this task is to have the pectoral geometry flow over the shoulder and into the back so it will deform properly. This is the result after a light afternoon of work.
























Mission accomplished! There needs to be some changed made to the form, but the massing model I used to create this mesh will make getting it back to the form I want fairly simple. I used a combination of the split polygon tool and collapse edges to get this result, and some techniques I learned from a gnomon disk way back in my first year, I believe it was high poly creature modeling?

I would like to add more muscle definition to the abdomen, however, it will work for now, and trust me, the face is in more need of immediate attention. But that's tomorrows task.

*model created in Maya 2011

5/10/2011

Reflections

So I have gone a little MIA on this blog recently. Continuing to work on the paper for Production Pipeline on the RIT special effects project. Writing it is giving me alot of time to reflect on how the project progressed through the year, and I've been able to pin point my mistakes.

I should have gotten in touch with the major studio sooner, and sought out faculty to serve as a spokesperson to give the project more legitimacy and authority than a lone student. We where well into preproduction of the project before informing them that it had even started. I was definitely overconfident of receiving a mentor from the company.

Another issue on my end was over delegation. Initially I had planned on being involved in a limited capacity, as I was already deeply involved in 2 other projects as well a being President of RITgraph. Kirk did a wonderful job on the project, and went above and beyond in his position as technical director. But I feel that some tasks that I ended up relegating to Kirk I should have retained so that I could do my tasks better. My contributions became redundant, and I worried that trying to get involved would be cumbersome to my teammates rather than helpful.

I have learned alot from this experience. Communication is key to a projects success. When ideas aren't communicated properly, work is done incorrectly, which can be a downfall to a production if it isn't caught on time. This isn't the only lesson I have learned however, but to write them all would be well, the paper I'm working on.

Quick Update on Golf

Imagine RIT went well, and a full update will come later.

Amblyopia

Soon, soon I will update. So much has happened.




4/20/2011

Production Pipeline 1

RIT Special Effects Project

Week 1

Co-ordinate with Talent, Kuk Sool Won Black Belts. Co-ordinate meeting session between creative and talent to gather reference materials and do initial choreography.

Week 2

Search for video editor. Found a martial arts choreographer, got him to attend shoot. Research and draft talent release form. Co-ordinate talent for shoot. Supervise and aid shoot.

Week 3

Researched film festivals and competitions we could submit the final film too. Unfortunetly the only fit we had was Siggraph.

Week 4

Looked into the form for Imagine RIT. The proposal was lengthy, and talking to kirk the team did not seem terribly interested at presenting anything. After I had a established this I had looked further into the form and we where much further past the deadline than we thought. Read through this years Siggraph to establish what we information we needed to collect the form

Week 5

I created a copy of this years siggraph festival form so we could pre emtively fill it out for next year.

I researched what documents should be created at the end of a project. The most useful one that I could find was a Technical document. We could use that template to create a nice record of the project.

Week 6

Mostly Spent trying to help Kirk track down MIA Sound Artist

Week 7

Started search for new sound artist. Alerted the professors in charge that she hadn't responded to us in 4 weeks and we hadn't seen any work from her yet (yes ironic I know). Worked on finding new sound artist. Currently working on contacting the recommended color correctionist from the Film Director.

Week 8

Current plan, Finish up documentation, start gathering all materials, finish them

Week 9,

Not entirely sure what work is left